AI Insights · Timothy · April 2023
Top 5 2D Cartoon Games on Android in Brazil: Q1 2023
In Q1 2023, the top 5 2D cartoon games on Android in Brazil demonstrated varied trends in downloads, revenue, and active users, with some apps experiencing notable growth.
In the first quarter of 2023, the performance of the top 5 2D cartoon games on Android in Brazil showcased interesting trends in weekly downloads, revenue, and active users. Below are the insights gathered from Sensor Tower.
Hay Day from Supercell saw a significant increase in weekly revenue, peaking at approximately $63.5K in the final week of February. Weekly downloads showed a notable rise mid-quarter, reaching 493K in the week of January 23, while weekly active users peaked at around 1.19M in the week of February 20, before gradually declining to 778K by the end of March.
Pou by Zakeh maintained a steady download rate throughout the quarter, with a slight peak of 261K in the last week of December. The app's weekly revenue remained relatively stable, averaging around $500, with a small peak at $684 in the final week of March. Weekly active users fluctuated, peaking at 12.9M in early February and ending the quarter with 11.8M.
Snake.io - Fun Snake .io Games from Kooapps Games exhibited consistent weekly downloads, reaching a high of 229K in the last week of February. The weekly revenue stayed modest, averaging around $70, with a peak of $105 in the first week of January. Active users remained fairly consistent, peaking at 1.41M in early March.
My Talking Tom 2 by Outfit7 Limited experienced a steady flow of weekly downloads, peaking at 213K in the last week of December. The weekly revenue remained stable, with a peak of $771 in the last week of December. Weekly active users peaked at 2.45M in the final week of March, reflecting a steady increase throughout the quarter.
Toca Boca World from Toca Boca showed a varied performance in weekly revenue, peaking at $74.5K in the first week of January. Weekly downloads maintained a steady rate, with a high of 197K in the last week of December. Active users saw a peak of 3.07M in early January, with a gradual decline to 2.34M by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Brazil. For more detailed insights, visit Sensor Tower.